![]() ![]() ![]() In one puzzle alone, I used to block to disable a force field by setting it on a trigger, after which I took a jammer to disable the fan that was blowing me back down one particular corridor. The Talos Principle's first-person perspective puzzles differ from Portal's with their emphasis on deliberate thinking rather than action and speed. Want a real challenge? Go for the puzzles that reward stars. It eases you into the tough parts (perhaps too gently, as the going is a tad too easy early on), but in time it reaches a pitch of near-orchestral magnitude. It doesn't introduce any nifty, novel gimmicks of its own in the vein of Portal's portal gun, but it positively nails using conventional elements like blocks, signal jammers, laser connections, motion-recording devices, and even turrets to complete each puzzle. While developer Croteam handles both elements well, they don't complement each other as well as they probably should. It's a game I found myself thinking about more often the longer I'm away from it, and I'm surprised that it's the non-puzzle elements that stick with me the most. (No, it doesn't have anything to do with the man-god of Skyrim.) Barely a second goes by when it doesn't encourage you to either stretch the limits of your mind with some brutally tough but rewarding puzzles or to consider the nature of humanity and the conundrums of empiricist philosophy. The Talos Principle, much as its name suggests, is a thinker's game. ![]()
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